![]() This complements the fact that these areas throw more enemies at you at once. Instead, it offers a wider target area, faster player movement, and quicker charging. This works much like the camera, but it cannot lock on. Lunar Eclipse differentiates the gameplay by giving you sections with a Spirit Flashlight instead. Overall, this mechanic is fun, but it quickly turns the suspense of fighting ghosts into a routine. ![]() I would aim the camera and then move toward them until they started their attack animation before stepping back a bit. Basically, when enemies get close to you, they attack, and they move at a snail’s pace most of the time. This mechanic does reward patience, but after a while, it’s almost too easy to create your own opportunities. This combo stacks increasing damage and rewards you with more points. ![]() ![]() Immediately after, the camera lets you chain several shots without needing to reload your film. The camera displays lightning around the lock-on display when ghosts take the most damage. However, to maximize your damage, you need to wait until the ghost strikes. You can charge up the camera’s Spirit Meter that appears around the target and take pictures. To find those things, you point your flashlight around the room to make their shiny icons appear. The game shows you an on-screen blue bar prompt when things are nearby for you to find. Outside of its obvious purpose, it also helps you identify collectibles and resources. Unfortunately, some scares rely on those cheap sound crescendos Always Bring A Flashlightĭuring your time in the facility, you use a flashlight to get around. Scenes are dark and dingy, with plenty of imagery to go along with it, but they pale in comparison to how well the sounds add to the formula. Each victim has a different story, and they all contribute to a greater whole that hits that psychological horror box over and over.Īlongside the theme, the sound work contributes the most to the game’s horror. Some want to remember the people they lost, but some who lost their memory realize what they forgot was deeply painful. Lunar Eclipse touches on lost memories like what can happen with Alzheimers but then twists the concepts into darker concepts generated by supernatural involvement. These aren’t simple situations, and they beg you to dig deeper. Another one is a woman dressed to the nines pushing another well-dressed person around in a wheelchair. For instance, one sequence has you find a girl on the ground at the bottom of a stairs immediately followed by another with a different girl at the top of the same stairs looking down. On that note, the game does a good job of inspiring you to investigate further just by the scenes the ghosts show you along the way. Delivering this much of the story in this way means that the real meat of the situation can easily be missed if you don’t feel interested in searching for everything. Note Takingĭifferent voices come out in the way each person is written, and they all play well into the themes of the game. This is a hospital with a history of doctors, nurses, patients, and even religious figures, all with their own takes on what causes the Moonlight Syndrome and how to deal with it. The notes themselves aren’t just matter-of-fact either. A fair chunk of them appear automatically as the story beats come. While a common tactic, Lunar Eclipse leans into it well by treating these notes differently than most games do.
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